How many achievements does Leafy Corner have?
26 on Steam — listed in the master table on this page. Console versions mirror the same set at launch.

Leafy Corner achievements guide: all 26 Steam unlocks with global rates, official descriptions, and grouped route tips for a four-hour completion run.
All 26 Steam unlocks from First Sale through Plant Collector and Best In Town.
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Leafy Corner achievements on Steam number 26 — every unlock ties to the cozy shop loop from Fireline Games: sell plants, match customers, fulfill phone orders, spend Plant Tokens, decorate, expand, and chase rare variegations across 100+ real houseplant species. Global unlock rates range from First Sale at 95% down to Plant Collector at 1%, so this leafy corner steam achievements page doubles as a grouped route guide for a typical About 4 hours for all achievements · endless sandbox after completion run. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Total achievements | 26 — all on Steam at launch |
| Platform | Steam · Switch · PS5 · Xbox |
| Typical 100% time | About 4 hours for all achievements · endless sandbox after |
| Easiest unlock | First Sale (95% global) — first plant sold |
| Hardest unlock | Plant Collector (1% global) — 60 species excluding variegations |
| Shop loop | 8 steps — Plant → Water → Grow → Serve → Order → Earn → Expand → Decorate |
| Cross-reference | Beginner guide · Tips · Plants |
The master table below lists every verified Leafy Corner achievement with Steam global unlock rate, official description, and an editorial difficulty/time tier. Scan by rate to spot quick wins versus endgame grinds — Plant Collector and Growing Collection need deliberate token routing from the plants guide.
| Achievement | Global rate | How to unlock | Difficulty | Time |
|---|---|---|---|---|
| First Sale | 95% | Sell your first plant. | Automatic | First sale |
| Keeping Busy | 72% | Sell 100 plants. | Medium | Mid-game grind |
| This One's Mine | 68% | Mark a plant as not for sale. | Easy | First week |
| Pet Approved | 45% | Grow 100 pet-friendly plants. | Grind | Multi-day |
| Touch Of The Desert | 41% | Grow 30 succulents. | Medium | Several days |
| Let It Hang | 38% | Grow 30 trailing plants. | Medium | Several days |
| No Such Thing As Too Many | 22% | Grow 500 plants. | Grind | Late sandbox |
| Rare Find | 19% | Discover 3 variegated plants. | RNG | Varies |
| Blooming Beauty | 18% | Grow an orchid to full maturity. | Medium | Orchid maturity wait |
| Showing Preference | 16% | Have 15 of the same plant in your shop. | Easy | One species focus |
| That Wasn't Quite It | 15% | Fail to help a customer. | Easy | One mistake |
| Plant Matchmaker | 14% | Successfully help 30 customers. | Medium | Mid-game |
| Orders, Orders! | 13% | Complete your first phone order. | Easy | After phone orders unlock |
| Plantastic Service | 11% | Complete 30 phone orders. | Grind | Multi-day |
| Little Investment | 10% | Spend 300 Plant Tokens. | Medium | Mid-game |
| Pot Collector | 9% | Unlock 10 pot styles. | Medium | Mid-game |
| Cozy Corner | 8% | Place 15 decorations. | Easy | One decor session |
| Month Goes By | 7% | Run your shop for 30 in-game days. | Medium | 30 in-game days |
| Green Giant | 6% | Grow a large plant to full maturity. | Medium | Large plant maturity |
| Big Sale | 5% | Sell a single plant for at least $100. | Medium | Mature stock pricing |
| Steady Income | 4% | Earn $10,000 total. | Grind | Late game |
| Room To Grow | 4% | Expand your shop. | Easy | Reputation ~3 |
| Leafing A Good Impression | 3% | Reach reputation level 6. | Hard | Level 6 push |
| Best In Town | 3% | Reach maximum reputation. | Hard | Max reputation |
| Growing Collection | 2% | Unlock 30 plant species (excluding variegations). | Grind | Token spend |
| Plant Collector | 1% | Unlock 60 plant species (excluding variegations). | Grind | Endgame compendium |
These tiers are editorial, not Steam labels. Automatic and Easy trophies usually pop during normal first-week play if you follow the beginner guide. Medium needs a deliberate habit — orchid maturity for Blooming Beauty, fifteen copies of one species for Showing Preference. Grind counters track cumulative plants sold, customers helped, tokens spent, or species unlocked. RNG applies only to variegation discovery for Rare Find — see variegations for protection habits.
Five leafy corner achievements reward the economic spine of the sim — moving stock, pricing mature plants, and surviving a full in-game month. None require phone orders or max reputation; they should mostly unlock while you learn watering and customer matching.

| Achievement | Rate | Unlock condition | Practical tip |
|---|---|---|---|
| First Sale | 95% | Sell your first plant. | Automatic once any pot leaves the counter — usually day one. |
| Keeping Busy | 72% | Sell 100 plants. | Accumulates across the whole save; propagation keeps shelves full without buying endless seeds. |
| Big Sale | 5% | Sell a single plant for at least $100. | Large mature specimens — orchids and slow growers hit triple digits; do not discount showcase pots. |
| Steady Income | 4% | Earn $10,000 total. | Late-game cumulative cash; pairs naturally with Month Goes By if you reinvest instead of hoarding. |
| Month Goes By | 7% | Run your shop for 30 in-game days. | Sleep at day end — rushing decor-only nights still counts in-game days toward this counter. |
Big Sale wants one $100+ transaction, not average ticket size. Keep one large-format species — often a fully mature large-tier plant from the plants guide — marked for sale while you churn cheaper small pots for Keeping Busy. Mature plants sell slower but spike price; propagate siblings so you are not empty during customer rushes.
If a walk-in almost buys your showcase pot, use This One's Mine (mark not for sale) before the rush — covered in the collection section — so Big Sale does not conflict with variegation protection.
Steady Income and Keeping Busy are hidden counters that never reset. You do not need to finish one before starting the other. Daily task cash, phone order payouts (once unlocked), and walk-in sales all feed Steady Income. Propagation lets you sell volume without burning Plant Tokens on duplicate unlocks.
Month Goes By is the only sales-group trophy tied to calendar time — plan at least thirty sleep cycles. Combined with reputation grinding, most players hit it naturally before Plant Collector unless they speed-run tokens on day one.
Four trophies split between walk-in Compendium matching and the phone order system that unlocks at mid reputation. One achievement (That Wasn't Quite It) rewards failure — the only trophy where missing a customer on purpose is correct.

| Achievement | Rate | Unlock condition | Practical tip |
|---|---|---|---|
| That Wasn't Quite It | 15% | Fail to help a customer. | Intentionally mismatch traits once — keep a wrong-size pot handy. |
| Plant Matchmaker | 14% | Successfully help 30 customers. | Open Compendium before every walk-in; see customers guide. |
| Orders, Orders! | 13% | Complete your first phone order. | Unlocks after reputation tier opens phone — fulfill size and trait tags. |
| Plantastic Service | 11% | Complete 30 phone orders. | Batch prep during quiet hours; orders guide explains size labels. |
Walk-in customers describe trait needs — pet-friendly, trailing, hardy, succulent, size tier. The customers guide maps each tag to Compendium filters. Plant Matchmaker counts successful helps only; a single deliberate fail for That Wasn't Quite It does not reset progress.
During reputation rushes, open the Compendium before clicking a customer. Failed matches hurt reputation and waste time — the opposite of what Leafing A Good Impression needs later.
Phone orders arrive after mid-tier reputation unlocks. Each order lists species traits and a size tag (small, medium, large). Stock backup pots at each size tier so Orders, Orders! fires the first time the phone rings.
Plantastic Service is a straight 30-completion counter. Prioritize orders on days when walk-ins are slow; delivery prep is covered in the orders guide. Orders and walk-ins both raise reputation — stack them while pushing toward level 6.
Six Leafy Corner achievements track Plant Token spend, cosmetic unlocks, floor expansion, and reputation tiers. They gate the late-game trophy pair Leafing A Good Impression (level 6) and Best In Town (maximum reputation) — the slowest non-compendium feats after income grinds.

| Achievement | Rate | Unlock condition | Practical tip |
|---|---|---|---|
| Little Investment | 10% | Spend 300 Plant Tokens. | Unlock high-traffic species first — wasted tokens on plants you cannot water hurt more than the counter. |
| Pot Collector | 9% | Unlock 10 pot styles. | Pot skins are cosmetic; buy variety when tokens surplus, not before expansion. |
| Cozy Corner | 8% | Place 15 decorations. | Cheap props count — batch during evening lulls from tips. |
| Room To Grow | 4% | Expand your shop. | Save ~$1000 around reputation level 3 — reputation guide. |
| Leafing A Good Impression | 3% | Reach reputation level 6. | Daily tasks + happy customers + healthy plants; avoid failed matches. |
| Best In Town | 3% | Reach maximum reputation. | Push past level 6 to the cap — same habits, longer runway. |
Little Investment tracks spent tokens, not balance. Unlock species you can keep in the blue watering zone — the plants guide lists trait coverage needed for customer and collection achievements. Pot Collector and Cozy Corner are cosmetic counters; finish them in quiet sessions so sales never stall.
Place fifteen decorations in one end-of-day session for Cozy Corner using inexpensive items. Functional shelves count toward shop capacity while props satisfy the achievement — see decor timing in tips.
Room To Grow fires when you purchase the shop expansion — community baseline is reputation level 3 with roughly $1000 saved. Expansion adds grow space required for Showing Preference, No Such Thing As Too Many, and compendium grinds.
Leafing A Good Impression and Best In Town need sustained good service: complete daily tasks, match customers, fulfill orders, keep plants watered. The reputation guide lists tier unlocks; missing Best In Town usually means rushing token spend without reputation income, not bad luck.
Eleven trophies reward propagation volume, trait stacks, variegation discovery, orchid patience, and Compendium breadth. Plant Collector (60 species) and Growing Collection (30 species) exclude variegations — only base species unlocks count — while Rare Find needs three variegated discoveries from normal growing RNG.

| Achievement | Rate | Unlock condition | Practical tip |
|---|---|---|---|
| This One's Mine | 68% | Mark a plant as not for sale. | Mark variegations immediately — pairs with variegations. |
| Pet Approved | 45% | Grow 100 pet-friendly plants. | Stack pet-friendly species; counter tracks grown plants, not sold. |
| Touch Of The Desert | 41% | Grow 30 succulents. | Succulent trait tag in Compendium — low watering load. |
| Let It Hang | 38% | Grow 30 trailing plants. | Trailing trait — hanging pots and shelf drapes. |
| No Such Thing As Too Many | 22% | Grow 500 plants. | Late sandbox propagation grind; expansion helps table capacity. |
| Rare Find | 19% | Discover 3 variegated plants. | RNG while growing — mark not for sale on first marble leaves. |
| Blooming Beauty | 18% | Grow an orchid to full maturity. | Orchids need patience and stable blue watering. |
| Showing Preference | 16% | Have 15 of the same plant in your shop. | Propagate one fast-growing species to fill shelves. |
| Green Giant | 6% | Grow a large plant to full maturity. | Large-tier species to final leaf stage — not just medium. |
| Growing Collection | 2% | Unlock 30 plant species (excluding variegations). | Plant Token routing — mid-game milestone. |
| Plant Collector | 1% | Unlock 60 plant species (excluding variegations). | Endgame Compendium — nearly full species list. |
Pet Approved, Touch Of The Desert, and Let It Hang count grown plants — propagation increments the counter even if you never sell. Batch seeds of each trait during expansion so tables stay organized. The watering guide droplet UI matters more here than during early sales — rot sets back growth days.
Showing Preference needs fifteen live copies in the shop simultaneously, not lifetime propagated. Pick a fast mature cycle species and fill one expanded wall. Green Giant is the opposite — one large-tier plant to full maturity; keep it marked not for sale until the achievement pops if you rely on its sale price.
Rare Find requires three separate variegation discoveries — white or yellow marbled leaves appearing while a base species grows. You cannot buy variegations from seed catalogs. Mark each with This One's Mine the moment leaves marble; customer rushes sell them instantly.
Growing Collection (30) and Plant Collector (60) measure unlocked base species in the Compendium. Variegation variants do not count. Plan token spend toward breadth early if you want 100% — leaving both for sandbox after Best In Town turns a four-hour run into a much longer catalog chase. No Such Thing As Too Many (500 grown) often completes naturally if you propagate for trait achievements instead of buying every seed.
Blooming Beauty specifically names orchids — start one early, keep it in the blue zone, and avoid propagating the parent until maturity completes. Green Giant accepts any large-category plant at full leaf stage; check Compendium size tags before dedicating table space.
If Plant Collector is your last trophy, cross-check the Compendium grid against the master table above — missing species are usually gated by reputation tier or forgotten token spend, not hidden quests.
Matched by build plan, shared topics, and guide progression — not random related links.
A practical leafy corner achievements completion route assumes one sandbox save, demo knowledge optional, and about four focused hours spread across thirty in-game days. The checklist orders trophies so counters stack instead of fighting each other.

| Phase | Focus | Expected trophies |
|---|---|---|
| Days 1–7 | Tutorial loop, trait stacks, first expansion savings | First Sale · This One's Mine · That Wasn't Quite It · early collection traits |
| Days 8–20 | Phone orders, token spend, decor batch, reputation push | Orders, Orders! · Little Investment · Cozy Corner · Room To Grow · Plant Matchmaker |
| Days 21–30+ | Income counters, max reputation, compendium breadth | Keeping Busy · Plantastic Service · Month Goes By · Steady Income · Best In Town · Plant Collector |
No Such Thing As Too Many (500 plants) and Plant Collector (60 species) can wait until sales and reputation trophies are done — they need space and tokens more than time. Rare Find should not wait: propagate widely from day one because variegation RNG has no pity timer.
Use the demo guide if you want trait-tag muscle memory before the full save. Demo progress does not carry over, but Compendium habits do.
Morning: water pass → daily task → check phone order. Daytime: walk-ins with Compendium → propagate trait stacks in gaps. Evening: decor or token unlocks → sleep. That rhythm feeds Month Goes By, Plant Matchmaker, Plantastic Service, reputation tiers, and watering-dependent collection feats simultaneously.
When stuck on one trophy, cross-link to the grouped section above rather than resetting the save — almost every counter is cumulative except Showing Preference (needs 15 live copies at once) and Big Sale (needs one $100+ transaction).
26 on Steam — listed in the master table on this page. Console versions mirror the same set at launch.
About four hours for a focused run per community reports and the Steam store — longer if you sandbox after max reputation. See the completion route checklist.
Plant Collector (1% global) — unlock 60 base species excluding variegations. Growing Collection (30 species) is the mid-game version of the same grind.
The demo teaches variegations, customers, and early reputation but does not include the full 26-trophy set — start a full save for 100%. See demo guide.
Mark plants not for sale the moment leaves marble. Full habits in variegations and tips.
No — Steam text says excluding variegations. Only base species unlocks in the Compendium count.
That Wasn't Quite It — intentionally mismatch traits once. Every other customer trophy rewards success.
Breadth for Growing Collection / Plant Collector, trait coverage for Pet Approved and related stacks — details in plants guide.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.